Feric Feng born May 21, 1974 is an Artist and one of the most interesting Conceptual designers in fabulous of film, & animation projects. He began his formal art training at the age of 12 in Taiwan and was awarded honors for his thesis project “Inside Out” - an animation that propelled him into involvement with the feature film Final Fantasy in attending New York City’s School of Visual Arts.
His delicate artwork is very precise; it is simple and clean, yet intricate with geometric shapes, fine lines, and complimentary layers. Feric produced a standout graphic book in 2004 based on his concept “Fevolution”- a fusion of fantasy and evolution which harmoniously marries the ideas of organics, mechanics, and Buddhist philosophy.His artwork was featured in National Design Museum NY, SJMA, AIGA, Graphis, and American Il- lustration, Also His animation“ Inside Out” has been shown at Holland International Animation Festival, the Ottawa International Animation Festival, and the NYEXPO Festival, among others.
Design is not only a game, but also a tool by deconstructing the concept. It needs to be destroyed in a creative way. The structure of the objects would emerge by breaking up and reconstruct themselves. New possibilities and values would be found out through the process of reconstruction. Compare the new model being reconstructed and the original one. A discussion would occur upon the topic. The discussion is open-minded and public. This is the core stone of the design. This is the core value of design.
And so. If they are all lies, why not make an effort? If they are all lies, why not step outside the world of make-believe and say something else. Design shows a package ability in term of the vision. Design combines different concepts and reveal them in the same visual style. I package myself and my work in this way again and again. But in truth, I feel these theories are unnecessary.
All theories are false, when you don¡ıt agree with them. Lies can be sensible, and become real when endorsed. Theory for me is a tool to convince the an audience. But it is not the basis of my creations. It is a pervasive misconception that the best design is simple, even simplistic. I don¡ıt believe design is simplistic.Designers apply fabulous methodology onto the content of the design. I built up my original design content based on a eastern philosophy emptiness using methodologies as grid systems. Those methodologies could be imagined as a cage of pure imagination process. The concept of the design is organic. The style of the design is always against the formal rule. You don¡ıt need reasons for everything. I always believe design evolves naturally. But these are all fabrications. When I explain myself plausibly and describe my real process, I often feel guilt-ridden. I have a whole range of different methods to embellish.
This string of pretext, take on its own life. Forms its own structure, story, world. I begin to believe my own make-believe. I research, concoct theories, gather relevant (or irrelevant) material to back up these deceptions. Dispute illogical reasoning. Debate explanations.Maybe I have multiply personalities. But I insist that design is alive, organic, and will be changed on the go according to its environment. One third of my time is spent designing. Two thirds of my time is spent justifying my work. Making up theories. After the fact. I lie. And then lie to hide the cover up. And lie again.
Designers apply elaborate methodology to content.
I invent content based on an eastern philosophy of emptiness. Methodologies can be imagined as a cage for pure imagination. Design is organic and methodology is a structure against which design plays.
--Eric Feng, 2007
<< INTERVIEWS >>
Joia / Chile / Interview / 08
Giant Robot / U.S / Cover Artist / 08
Theme / U.S / Interview / 06
Hi-Fructose / U.S / Cover Artist / 06
Belio / Spain / Interview / 06
Empty / Australia / Interview / 06
Neon / Italy / Cover Illustrations / 06
Black & White Graphic / Featured Designer / 03
étapes / France /Featured Artist
Low Fat Graphic / Featured Artist / 03
Coast To Coast / Featured Artist / Die Gestalten Verlag / 02
72-Dpi Animate / Featured Artist / Berlin-Based Die Gestalten Verlag / 01 Pictoplasma / Character Designs / 09.01
(Mainichi) Japanese Newspaper Interview / 05.01
Idn (International Designer Network) Magazine / Featured Artist / 01
<< AWARDS >>
Yale School of Arts / SanYu Scholarship / 07
AIGA / 50 cover Books / 04
11th annual dusty film festival award / animation - Outstanding achievement / 00 International Short Film Festival / Inside Out / 00
Holland International Animation Festival / Inside Out / 00
Ottawa International Animation Festival / Inside Out / 00
Nyexpo Festival / Inside Out / 00